Writing—So You Want to be a Writer, Logic and Mysterium

14 June 2019, this blog is about writing in scenes.  I’m focusing on the tools to build scenes.  I’ll leave up the parts of a novel because I think this is an important picture for any novelist.  I’m writing about how to begin and write a novel.

  1. The initial scene
  2. The rising action scenes
  3. The climax scene
  4. The falling action scene(s)
  5. The dénouement scene(s)


Announcement:   I need a new publisher.  Ancient Light has been delayed due to the economy, and it may not be published.  Ancient Light includes Aegypt, Sister of Light and Sister of Darkness.  If you are interested in historical/suspense literature, please give my novels a try.  You can read about them at http://www.ancientlight.com.  I’ll keep you updated.

Today’s Blog: The skill of using language comes from the ability to put together figures of speech that act as symbols in writing.

Short digression:  Back in Wichita

Here are my rules of writing:

  1. Entertain your readers.
  2. Don’t confuse your readers.
  3. Ground your readers in the writing.
  4. Don’t show (or tell) everything.

4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

  1. Immerse yourself in the world of your writing.


Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

Scene development:

Here is the beginning of the scene development method from the outline:


  1. Scene input (comes from the previous scene output or is an initial scene)
  2. Write the scene setting (place, time, stuff, and characters)
  3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
  4. Write the scene using the output and creative elements to build the tension.
  5. Write the release
  6. Write the kicker


First step of writing—enjoy writing.  Writing is a chore—especially if you don’t know what you are doing, and you don’t know where you are going.  Let me help you with that.


The current subject is how cultures and societies affect human thought and human actions.  Here is a list of potential issues.  We’ll look at them in detail:


  1. Vocabulary
  2. Ideas
  3. Social construction
  4. Culture
  5. Politics
  6. History
  7. Language
  8. Common knowledge
  9. Common sense
  10. Reflected culture
  11. Reflected history
  12. Reflected society
  13. Truth
  14. Food
  15. Money
  16. Weapons
  17. Transportation
  18. Communication
  19. Writing
  20. Education


I’m not sure what you can do with truth, but we might as well talk about it.  A reflected or written worldview is not based on truth, it is based on common knowledge and common sense.  If the truth is a spherical world but the average reader thinks the world is flat, then common knowledge is a flat world, and common sense is that you must fall off the side.  In science and the real world, you need to be able to determine the truth.  Let’s look at history.


The Greeks also invented the second means to know truth—logic.  Yes, logic or defined reasoning is the second means to know truth.


Mysteriums are the next stage of religion after pantheonic paganism.  A mysterium always centers around a mystery and a deity or leader.  Thus, the Pythagorean mysterium was based in the Pythagorean Theorem and Pythagoras.   The Osirian mysterium was based in pi and Osiris.  The Mithran mysterium was based in Mithras and a seed, a sword, and a casket.  Why?  We aren’t sure.  It likely had to do with the predictability of sowing, death, and the seasons.  In any case, the mysteries of the mysteriums were real things and events that in the minds of the worshipers could not be controlled by gods or spirits.


Logically, something that is not in the hands of gods or spirits must be within the realm of the understanding of humans.  The Greeks called this philosophia (what man can know including the ge which is Greek for the perceivable world).  The Greeks realized that like irrational numbers, the Pythagorean theorem, and geometry, there must exist provable things which were not perceivable.  We know this is true.  You can’t really perceive, ideas, thoughts, emotions, or other things within the mind.  Likewise, you can’t see geometry in the real world, you can only see the shadows of a perfect circle, square, or triangle.  There are shapes in the world, but no perfect shapes.  A perfect shape, like a perfect chair are archetypes and not real things.  Thus through the ideas of the mysterium, the Greeks became aware of both nonreal things outside of perception (the ge) and the means to prove them (geometric theorems).  This led directly to the next means to know truth—logic.


I’ll write more tomorrow.

For more information, you can visit my author site www.ldalford.com/, and my individual novel websites:










fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

About L.D. Alford

L. D. Alford is a novelist whose writing explores with originality those cultures and societies we think we already know. His writing distinctively develops the connections between present events and history—he combines them with threads of reality that bring the past alive. L. D. Alford is familiar with technology and cultures—he is widely traveled and earned a B.S. in Chemistry from Pacific Lutheran University, an M.S. in Mechanical Engineering from Boston University, a Ph.D. in Aerospace Engineering from The University of Dayton, and is a graduate of Air War College, Air Command and Staff College, and the USAF Test Pilot School. L. D. Alford is an author who combines intimate scientific and cultural knowledge into fiction worlds that breathe reality. He is the author of three historical fiction novels: Centurion, Aegypt, and The Second Mission, and three science fiction novels: The End of Honor, The Fox’s Honor, and A Season of Honor.
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