Writing—So You Want to be a Writer, Navigation Aids

20 August 2019, this blog is about writing in scenes.  I’m focusing on the tools to build scenes.  I’ll leave up the parts of a novel because I think this is an important picture for any novelist.  I’m writing about how to begin and write a novel.

  1. The initial scene
  2. The rising action scenes
  3. The climax scene
  4. The falling action scene(s)
  5. The dénouement scene(s)

 

Announcement:   I need a new publisher.  Ancient Light has been delayed due to the economy, and it may not be published.  Ancient Light includes Aegypt, Sister of Light and Sister of Darkness.  If you are interested in historical/suspense literature, please give my novels a try.  You can read about them at http://www.ancientlight.com.  I’ll keep you updated.

Today’s Blog: The skill of using language comes from the ability to put together figures of speech that act as symbols in writing.

Short digression:  Back in Wichita

Here are my rules of writing:

  1. Entertain your readers.
  2. Don’t confuse your readers.
  3. Ground your readers in the writing.
  4. Don’t show (or tell) everything.

4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

  1. Immerse yourself in the world of your writing.

 

Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

Scene development:

Here is the beginning of the scene development method from the outline:

 

  1. Scene input (comes from the previous scene output or is an initial scene)
  2. Write the scene setting (place, time, stuff, and characters)
  3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
  4. Write the scene using the output and creative elements to build the tension.
  5. Write the release
  6. Write the kicker

 

First step of writing—enjoy writing.  Writing is a chore—especially if you don’t know what you are doing, and you don’t know where you are going.  Let me help you with that.

 

The current subject is how cultures and societies affect human thought and human actions.  Here is a list of potential issues.  We’ll look at them in detail:

 

  1. Vocabulary
  2. Ideas
  3. Social construction
  4. Culture
  5. Politics
  6. History
  7. Language
  8. Common knowledge
  9. Common sense
  10. Reflected culture
  11. Reflected history
  12. Reflected society
  13. Truth
  14. Food
  15. Money
  16. Weapons
  17. Transportation
  18. Communication
  19. Writing
  20. Education

 

We slipped from weapons directly into transportation.  Weapons, transportation, and warfare fit directly together.  The major innovations in transportation occurred mainly to support warfare.  At least they were connected by warfare and the desire for trade.  Which came first and which were more important, who knows.

 

Transportation moves directly into trade because trade, other than warfare, is the primary reason for transportation.  What you needed however, was a safe and protected trading and transportation environment.

 

While we are at it, we might as well look at navigation aids for land and water.  They are relatively similar.  Navigation aids for the air have had a much stronger run than those for the seas.  At the moment, let’s just note, there are these two types, land and sea.  The ones for the seas are set on the coasts usually in light houses.  They serve two purposes, first triangulation further than sight through electronic means and second electronic warning about the places the light houses protect.

 

For the air, navigation aids started with the NDB (non-directional beacon) an AM radio that sent out a strong signal with a Morse code identifier.  Sea based navigation aids similarly put out a Morse code identifier.  An aircraft or ship could use the signals to home and track to the navigation aid.  Over the land, the aircraft could travel to the NDB and know exactly where it was.  In fact, by measuring the track to the station, the aircraft could know where it was on a line from the NDB.  If it had two NDBs in range, it could triangulate on a chart and determine exactly where it was.  Then came the VOR.

 

The VOR (VHF omnidirectional range) device sent out a signal that provided the aircraft with a tracking signal such that the aircraft could follow a course.  The pilot set the course on an HSI (Horizontal Situation Indicator) or a CDI (Course Direction Indicator) and followed the course toward the station.  This is a lot easier than an NDB.  Then came TACAN, but that’s next.

 

I’ll write more tomorrow.

For more information, you can visit my author site www.ldalford.com/, and my individual novel websites:

http://www.ancientlight.com

www.aegyptnovel.com

http://www.sisteroflight.com

http://www.sisterofdarkness.com

www.centurionnovel.com

www.thesecondmission.com

www.theendofhonor.com

www.thefoxshonor.com

www.aseasonofhonor.com

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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Writing—So You Want to be a Writer, Using the Timing Sextant

19 August 2019, this blog is about writing in scenes.  I’m focusing on the tools to build scenes.  I’ll leave up the parts of a novel because I think this is an important picture for any novelist.  I’m writing about how to begin and write a novel.

  1. The initial scene
  2. The rising action scenes
  3. The climax scene
  4. The falling action scene(s)
  5. The dénouement scene(s)

 

Announcement:   I need a new publisher.  Ancient Light has been delayed due to the economy, and it may not be published.  Ancient Light includes Aegypt, Sister of Light and Sister of Darkness.  If you are interested in historical/suspense literature, please give my novels a try.  You can read about them at http://www.ancientlight.com.  I’ll keep you updated.

Today’s Blog: The skill of using language comes from the ability to put together figures of speech that act as symbols in writing.

Short digression:  Back in Wichita

Here are my rules of writing:

  1. Entertain your readers.
  2. Don’t confuse your readers.
  3. Ground your readers in the writing.
  4. Don’t show (or tell) everything.

4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

  1. Immerse yourself in the world of your writing.

 

Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

Scene development:

Here is the beginning of the scene development method from the outline:

 

  1. Scene input (comes from the previous scene output or is an initial scene)
  2. Write the scene setting (place, time, stuff, and characters)
  3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
  4. Write the scene using the output and creative elements to build the tension.
  5. Write the release
  6. Write the kicker

 

First step of writing—enjoy writing.  Writing is a chore—especially if you don’t know what you are doing, and you don’t know where you are going.  Let me help you with that.

 

The current subject is how cultures and societies affect human thought and human actions.  Here is a list of potential issues.  We’ll look at them in detail:

 

  1. Vocabulary
  2. Ideas
  3. Social construction
  4. Culture
  5. Politics
  6. History
  7. Language
  8. Common knowledge
  9. Common sense
  10. Reflected culture
  11. Reflected history
  12. Reflected society
  13. Truth
  14. Food
  15. Money
  16. Weapons
  17. Transportation
  18. Communication
  19. Writing
  20. Education

 

We slipped from weapons directly into transportation.  Weapons, transportation, and warfare fit directly together.  The major innovations in transportation occurred mainly to support warfare.  At least they were connected by warfare and the desire for trade.  Which came first and which were more important, who knows.

 

Transportation moves directly into trade because trade, other than warfare, is the primary reason for transportation.  What you needed however, was a safe and protected trading and transportation environment.

 

What made the drift calculator unnecessary was the invention of the timing sextant.  The timing sextant allowed the navigator to make a sighting from an aircraft and take a triangulation that could be correlated in time.  The sighting was made based on time to average the position of the celestial body, and the position was estimated based on the timing of each of the two or three sightings.  The point was that the navigator could determine the position of the aircraft while in flight and use the other means of navigation to check the position and predict the next point.  What were the other navigation means?

 

The first was dead-reckoning.  You started from a position and flew on a heading at a known speed.  Using time, you could calculate where you were supposed to be.  Second, was pressure navigation.  With pressure navigation, you could estimate your longitude based on the change of pressure.  Third, was a radar altimeter.  The radar altimeter aided pressure navigation, but you could also determine drift.  Fourth, was navigation aids.  Unfortunately, the oceans usually didn’t have any navigation aids.  The navigations aids on the coasts and on islands allowed the aircraft navigator to determine a positon.  Eventually, we got PINS and INSs.  Palletized INS (PINS) and INS used gyro systems to determine where the aircraft was over the earth.  They were a type of dead-reckoning.  You had to know where you started, and you had to know what the drift rate of your INS was.  In the beginning, we only had one, but then there were two, and three.  Three INSs could give very accurate position information.  In many cases, we could update the position of the aircraft from the sextant, radar, or other means to correct the INS.

 

This is complex stuff and allowed aircraft to cross the wide oceans without getting lost.  Then came the GPS.  We need to cover navigation aids too.

 

I’ll write more tomorrow.

For more information, you can visit my author site www.ldalford.com/, and my individual novel websites:

http://www.ancientlight.com

www.aegyptnovel.com

http://www.sisteroflight.com

http://www.sisterofdarkness.com

www.centurionnovel.com

www.thesecondmission.com

www.theendofhonor.com

www.thefoxshonor.com

www.aseasonofhonor.com

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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Writing—So You Want to be a Writer, Timing Sextant

18 August 2019, this blog is about writing in scenes.  I’m focusing on the tools to build scenes.  I’ll leave up the parts of a novel because I think this is an important picture for any novelist.  I’m writing about how to begin and write a novel.

  1. The initial scene
  2. The rising action scenes
  3. The climax scene
  4. The falling action scene(s)
  5. The dénouement scene(s)

 

Announcement:   I need a new publisher.  Ancient Light has been delayed due to the economy, and it may not be published.  Ancient Light includes Aegypt, Sister of Light and Sister of Darkness.  If you are interested in historical/suspense literature, please give my novels a try.  You can read about them at http://www.ancientlight.com.  I’ll keep you updated.

Today’s Blog: The skill of using language comes from the ability to put together figures of speech that act as symbols in writing.

Short digression:  Back in Wichita

Here are my rules of writing:

  1. Entertain your readers.
  2. Don’t confuse your readers.
  3. Ground your readers in the writing.
  4. Don’t show (or tell) everything.

4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

  1. Immerse yourself in the world of your writing.

 

Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

Scene development:

Here is the beginning of the scene development method from the outline:

 

  1. Scene input (comes from the previous scene output or is an initial scene)
  2. Write the scene setting (place, time, stuff, and characters)
  3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
  4. Write the scene using the output and creative elements to build the tension.
  5. Write the release
  6. Write the kicker

 

First step of writing—enjoy writing.  Writing is a chore—especially if you don’t know what you are doing, and you don’t know where you are going.  Let me help you with that.

 

The current subject is how cultures and societies affect human thought and human actions.  Here is a list of potential issues.  We’ll look at them in detail:

 

  1. Vocabulary
  2. Ideas
  3. Social construction
  4. Culture
  5. Politics
  6. History
  7. Language
  8. Common knowledge
  9. Common sense
  10. Reflected culture
  11. Reflected history
  12. Reflected society
  13. Truth
  14. Food
  15. Money
  16. Weapons
  17. Transportation
  18. Communication
  19. Writing
  20. Education

 

We slipped from weapons directly into transportation.  Weapons, transportation, and warfare fit directly together.  The major innovations in transportation occurred mainly to support warfare.  At least they were connected by warfare and the desire for trade.  Which came first and which were more important, who knows.

 

Transportation moves directly into trade because trade, other than warfare, is the primary reason for transportation.  What you needed however, was a safe and protected trading and transportation environment.

 

Air travel was an even greater problem.  The reason flying over oceans was such a problem is that at the speeds an aircraft could travel, it could really get way off course quickly.  Indeed, on the water, you usually had plenty of fuel, food, and could float mostly forever.  An aircraft requires fuel to stay aloft and it gets places and the wrong places fast.  A ship might take a few days to a week to go over the Atlantic, a plane takes about a day or less.

 

The problem was that the sextant required the vessel to be moving relatively slowly to be able to get a good triangulation.  This meant that aviators could not use the sextant to find their position over the earth—not at first.

 

This is why Lucky Lindy (Lindberg) invented his method of predicting aircraft drift while flying over water.  This method allowed him to navigate over the Atlantic and become the first to fly solo over the Atlantic.  His method required flying at low altitude, about 100 feet, to see the drift.  The method worked and made him a mint when he sold it to the US Army Air Corps.  The AAC designed a high altitude device to measure the drift angle and speed, and they installed it in the B-17.  The device was eventually called the Norden Bomb Sight, but its original purpose was to calculate drift angle over water or land from a high altitude.  What made the drift calculator unnecessary was the invention of the timing sextant.

 

I’ll write more tomorrow.

For more information, you can visit my author site www.ldalford.com/, and my individual novel websites:

http://www.ancientlight.com

www.aegyptnovel.com

http://www.sisteroflight.com

http://www.sisterofdarkness.com

www.centurionnovel.com

www.thesecondmission.com

www.theendofhonor.com

www.thefoxshonor.com

www.aseasonofhonor.com

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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Writing—So You Want to be a Writer, Sextant

17 August 2019, this blog is about writing in scenes.  I’m focusing on the tools to build scenes.  I’ll leave up the parts of a novel because I think this is an important picture for any novelist.  I’m writing about how to begin and write a novel.

  1. The initial scene
  2. The rising action scenes
  3. The climax scene
  4. The falling action scene(s)
  5. The dénouement scene(s)

 

Announcement:   I need a new publisher.  Ancient Light has been delayed due to the economy, and it may not be published.  Ancient Light includes Aegypt, Sister of Light and Sister of Darkness.  If you are interested in historical/suspense literature, please give my novels a try.  You can read about them at http://www.ancientlight.com.  I’ll keep you updated.

Today’s Blog: The skill of using language comes from the ability to put together figures of speech that act as symbols in writing.

Short digression:  Back in Wichita

Here are my rules of writing:

  1. Entertain your readers.
  2. Don’t confuse your readers.
  3. Ground your readers in the writing.
  4. Don’t show (or tell) everything.

4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

  1. Immerse yourself in the world of your writing.

 

Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

Scene development:

Here is the beginning of the scene development method from the outline:

 

  1. Scene input (comes from the previous scene output or is an initial scene)
  2. Write the scene setting (place, time, stuff, and characters)
  3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
  4. Write the scene using the output and creative elements to build the tension.
  5. Write the release
  6. Write the kicker

 

First step of writing—enjoy writing.  Writing is a chore—especially if you don’t know what you are doing, and you don’t know where you are going.  Let me help you with that.

 

The current subject is how cultures and societies affect human thought and human actions.  Here is a list of potential issues.  We’ll look at them in detail:

 

  1. Vocabulary
  2. Ideas
  3. Social construction
  4. Culture
  5. Politics
  6. History
  7. Language
  8. Common knowledge
  9. Common sense
  10. Reflected culture
  11. Reflected history
  12. Reflected society
  13. Truth
  14. Food
  15. Money
  16. Weapons
  17. Transportation
  18. Communication
  19. Writing
  20. Education

 

We slipped from weapons directly into transportation.  Weapons, transportation, and warfare fit directly together.  The major innovations in transportation occurred mainly to support warfare.  At least they were connected by warfare and the desire for trade.  Which came first and which were more important, who knows.

 

Transportation moves directly into trade because trade, other than warfare, is the primary reason for transportation.  What you needed however, was a safe and protected trading and transportation environment.

 

If you know where you started, have a compass or astrolabe and can measure your approximate speed, you can dead reckon your new position in the air, ground, or water.  Eventually, your errors based on incorrect angles and poor speed measurements will increase with time.  The more time you spend moving, the less accurate your positon will become—you need to know who to determine your actual position.

 

If you can see terrestrial features and have a compass and a chart, you can find your position by triangulation.  If you have a sextant, a watch, astronomical charts, and a chart, you can triangulate your position on the globe by using celestial bodies like the sun, moon, and the stars.  All this is pretty complex, but from about 1731 when the sextant was invented, the basis of all professional terrestrial navigation was the sextant.

 

The sextant was necessary especially for sea and air travel, but air travel had some peculiar problems.  In general, ground based navigation was by compass and chart, while sea based navigation was by watch, compass, sextant, and charts.

 

Sea based transportation before the sextant was in no way very accurate.  If you crossed any sea, you headed in the proper direction for the proper time, and when you saw the next coast at about the correct time, you had to use your charts to determine where you were.  As I wrote, the longer the time, the less accurate your position.  Finding and refinding islands was purely by luck.  And then came the sextant.

 

I’ll write more tomorrow.

For more information, you can visit my author site www.ldalford.com/, and my individual novel websites:

http://www.ancientlight.com

www.aegyptnovel.com

http://www.sisteroflight.com

http://www.sisterofdarkness.com

www.centurionnovel.com

www.thesecondmission.com

www.theendofhonor.com

www.thefoxshonor.com

www.aseasonofhonor.com

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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Writing—So You Want to be a Writer, Navigation

16 August 2019, this blog is about writing in scenes.  I’m focusing on the tools to build scenes.  I’ll leave up the parts of a novel because I think this is an important picture for any novelist.  I’m writing about how to begin and write a novel.

  1. The initial scene
  2. The rising action scenes
  3. The climax scene
  4. The falling action scene(s)
  5. The dénouement scene(s)

 

Announcement:   I need a new publisher.  Ancient Light has been delayed due to the economy, and it may not be published.  Ancient Light includes Aegypt, Sister of Light and Sister of Darkness.  If you are interested in historical/suspense literature, please give my novels a try.  You can read about them at http://www.ancientlight.com.  I’ll keep you updated.

Today’s Blog: The skill of using language comes from the ability to put together figures of speech that act as symbols in writing.

Short digression:  Back in Wichita

Here are my rules of writing:

  1. Entertain your readers.
  2. Don’t confuse your readers.
  3. Ground your readers in the writing.
  4. Don’t show (or tell) everything.

4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

  1. Immerse yourself in the world of your writing.

 

Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

Scene development:

Here is the beginning of the scene development method from the outline:

 

  1. Scene input (comes from the previous scene output or is an initial scene)
  2. Write the scene setting (place, time, stuff, and characters)
  3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
  4. Write the scene using the output and creative elements to build the tension.
  5. Write the release
  6. Write the kicker

 

First step of writing—enjoy writing.  Writing is a chore—especially if you don’t know what you are doing, and you don’t know where you are going.  Let me help you with that.

 

The current subject is how cultures and societies affect human thought and human actions.  Here is a list of potential issues.  We’ll look at them in detail:

 

  1. Vocabulary
  2. Ideas
  3. Social construction
  4. Culture
  5. Politics
  6. History
  7. Language
  8. Common knowledge
  9. Common sense
  10. Reflected culture
  11. Reflected history
  12. Reflected society
  13. Truth
  14. Food
  15. Money
  16. Weapons
  17. Transportation
  18. Communication
  19. Writing
  20. Education

 

We slipped from weapons directly into transportation.  Weapons, transportation, and warfare fit directly together.  The major innovations in transportation occurred mainly to support warfare.  At least they were connected by warfare and the desire for trade.  Which came first and which were more important, who knows.

 

Transportation moves directly into trade because trade, other than warfare, is the primary reason for transportation.  What you needed however, was a safe and protected trading environment.  This required an affirmation of private property.

 

Transportation is all about navigation.  This is an almost forgotten science today.  In the world of the GPS, we no longer need nav aids, sextants, compasses, maps, charts, or the many other refinements that allowed travel close to home and around the world.  Since we are looking at travel on the seas, let’s start there.

 

On the land, you need charts or maps and a compass.  A person of any real training in navigation knows, or should know how to navigate using a chart or map and compass.  What is the difference?  A chart is a specialty depiction of the earth and its manmade and natural features used chiefly for navigation.  Charts are always made to a scale.  A map is a depiction of chiefly manmade artifacts like roads, cities, or other features for the purpose of road navigation.  In navigation, we are almost always concerned with charts.

 

You use a compass and a chart to navigate to places on the chart.  A navigator or pilot uses the compass to triangulate a position based on the features of the chart.  Charts are meant to be drawn on for navigation primarily triangulation.

 

In the past, sailors used the compass and the astrolabe to determine their relative position on the chart.  In the very past before the compass or the astrolabe, a sailor would be dependent on the features of the coast for determining their position.  This is the reason ships originally could not sail out of the sight of land.  Once you lost land, you had no idea where you were going.  The astrolabe solved many of these problems.

 

An astrolabe allows a sailor to determine north, south, east, and west relatively accurately.  Thus, you could know a direction to sail.  This worked as long as you could see the moon, sun, or other heavenly bodies.  The compass eventually solved the problem of not seeing the sky or heavenly bodies.  That’s next.

 

I’ll write more tomorrow.

For more information, you can visit my author site www.ldalford.com/, and my individual novel websites:

http://www.ancientlight.com

www.aegyptnovel.com

http://www.sisteroflight.com

http://www.sisterofdarkness.com

www.centurionnovel.com

www.thesecondmission.com

www.theendofhonor.com

www.thefoxshonor.com

www.aseasonofhonor.com

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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Writing—So You Want to be a Writer, Bigger Ships

15 August 2019, this blog is about writing in scenes.  I’m focusing on the tools to build scenes.  I’ll leave up the parts of a novel because I think this is an important picture for any novelist.  I’m writing about how to begin and write a novel.

  1. The initial scene
  2. The rising action scenes
  3. The climax scene
  4. The falling action scene(s)
  5. The dénouement scene(s)

 

Announcement:   I need a new publisher.  Ancient Light has been delayed due to the economy, and it may not be published.  Ancient Light includes Aegypt, Sister of Light and Sister of Darkness.  If you are interested in historical/suspense literature, please give my novels a try.  You can read about them at http://www.ancientlight.com.  I’ll keep you updated.

Today’s Blog: The skill of using language comes from the ability to put together figures of speech that act as symbols in writing.

Short digression:  Back in Wichita

Here are my rules of writing:

  1. Entertain your readers.
  2. Don’t confuse your readers.
  3. Ground your readers in the writing.
  4. Don’t show (or tell) everything.

4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

  1. Immerse yourself in the world of your writing.

 

Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

Scene development:

Here is the beginning of the scene development method from the outline:

 

  1. Scene input (comes from the previous scene output or is an initial scene)
  2. Write the scene setting (place, time, stuff, and characters)
  3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
  4. Write the scene using the output and creative elements to build the tension.
  5. Write the release
  6. Write the kicker

 

First step of writing—enjoy writing.  Writing is a chore—especially if you don’t know what you are doing, and you don’t know where you are going.  Let me help you with that.

 

The current subject is how cultures and societies affect human thought and human actions.  Here is a list of potential issues.  We’ll look at them in detail:

 

  1. Vocabulary
  2. Ideas
  3. Social construction
  4. Culture
  5. Politics
  6. History
  7. Language
  8. Common knowledge
  9. Common sense
  10. Reflected culture
  11. Reflected history
  12. Reflected society
  13. Truth
  14. Food
  15. Money
  16. Weapons
  17. Transportation
  18. Communication
  19. Writing
  20. Education

 

We slipped from weapons directly into transportation.  Weapons, transportation, and warfare fit directly together.  The major innovations in transportation occurred mainly to support warfare.  At least they were connected by warfare and the desire for trade.  Which came first and which were more important, who knows.

 

Transportation moves directly into trade because trade, other than warfare, is the primary reason for transportation.  What you needed however, was a safe and protected trading environment.  This required an affirmation of private property.

 

Ship transportation moved to bigger and bigger ships, just as in the ancient period.  The difference was that the limit of the ancient ships, and their method of warfare, was the human power to row.  The limit for ships in the age of sails was their weight and wind power.

 

Weight plays a key factor in all these elements.  The primary limit for rowed ships is the number of oars you can get into the water.  The height of the sides and the seating of the oarsmen are the critical point and the weight the controlling element.  You can only get so long and tall before the ship becomes too ungainly to control and maneuver, or it sinks from water sloppage and weight.

 

In a sailing vessel, the length of the vessel compared to the wavelength of the ocean results in sinking based on speed.  Thus, in the late parts of the age of sail, many clipper ships went to the bottom of the briny depths because they were too short and too fast.  Weight is the factor because you have to make the ship large enough to carry the weight, but it can’t be too heavy for the propulsion and maneuverability.

 

Still, we have moved from warfare to transportation for trade very quickly.  The dangers on the high seas became less the danger of pirates and enemies to the dangers of the seas themselves.  The inventions to provide more safety were great innovations for ships.

 

I’ll write more tomorrow.

For more information, you can visit my author site www.ldalford.com/, and my individual novel websites:

http://www.ancientlight.com

www.aegyptnovel.com

http://www.sisteroflight.com

http://www.sisterofdarkness.com

www.centurionnovel.com

www.thesecondmission.com

www.theendofhonor.com

www.thefoxshonor.com

www.aseasonofhonor.com

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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Writing—So You Want to be a Writer, Big Ships

14 August 2019, this blog is about writing in scenes.  I’m focusing on the tools to build scenes.  I’ll leave up the parts of a novel because I think this is an important picture for any novelist.  I’m writing about how to begin and write a novel.

  1. The initial scene
  2. The rising action scenes
  3. The climax scene
  4. The falling action scene(s)
  5. The dénouement scene(s)

 

Announcement:   I need a new publisher.  Ancient Light has been delayed due to the economy, and it may not be published.  Ancient Light includes Aegypt, Sister of Light and Sister of Darkness.  If you are interested in historical/suspense literature, please give my novels a try.  You can read about them at http://www.ancientlight.com.  I’ll keep you updated.

Today’s Blog: The skill of using language comes from the ability to put together figures of speech that act as symbols in writing.

Short digression:  Back in Wichita

Here are my rules of writing:

  1. Entertain your readers.
  2. Don’t confuse your readers.
  3. Ground your readers in the writing.
  4. Don’t show (or tell) everything.

4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

  1. Immerse yourself in the world of your writing.

 

Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

Scene development:

Here is the beginning of the scene development method from the outline:

 

  1. Scene input (comes from the previous scene output or is an initial scene)
  2. Write the scene setting (place, time, stuff, and characters)
  3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
  4. Write the scene using the output and creative elements to build the tension.
  5. Write the release
  6. Write the kicker

 

First step of writing—enjoy writing.  Writing is a chore—especially if you don’t know what you are doing, and you don’t know where you are going.  Let me help you with that.

 

The current subject is how cultures and societies affect human thought and human actions.  Here is a list of potential issues.  We’ll look at them in detail:

 

  1. Vocabulary
  2. Ideas
  3. Social construction
  4. Culture
  5. Politics
  6. History
  7. Language
  8. Common knowledge
  9. Common sense
  10. Reflected culture
  11. Reflected history
  12. Reflected society
  13. Truth
  14. Food
  15. Money
  16. Weapons
  17. Transportation
  18. Communication
  19. Writing
  20. Education

 

We slipped from weapons directly into transportation.  Weapons, transportation, and warfare fit directly together.  The major innovations in transportation occurred mainly to support warfare.  At least they were connected by warfare and the desire for trade.  Which came first and which were more important, who knows.

 

Transportation moves directly into trade because trade, other than warfare, is the primary reason for transportation.  What you needed however, was a safe and protected trading environment.  This required an affirmation of private property.

 

In the ancient period, you had pillage ships, military ships, and trading ships.  I guess you could add fishing ships to that list, but these were more like boats.  The pillage and military ships were similar, but trading ships were designed for trade with large holds.

 

The greatest innovations in ships at this time were for warfare.  The single row of oars, the double row or oars, and the trireme with a triple row of oars.  All of them had square sails—the world wasn’t ready for triangular sails quite yet.  The most important tools were arrows, fire, and grapples.  You could remove enemy sailors and marines, burn their ships, and grapple an enemy ship for the fight or capture.  All of these tools worked well for pillage and piracy—is there any real difference?

 

The Romans weren’t the best sailors, but they produced a legacy that continued into the Italian Middle Ages.  The real great sailors were the Spaniards followed by the British and some others.  The revolution came with gunpowder and more sails.

 

I’ll write more tomorrow.

For more information, you can visit my author site www.ldalford.com/, and my individual novel websites:

http://www.ancientlight.com

www.aegyptnovel.com

http://www.sisteroflight.com

http://www.sisterofdarkness.com

www.centurionnovel.com

www.thesecondmission.com

www.theendofhonor.com

www.thefoxshonor.com

www.aseasonofhonor.com

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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